[UDM] Procedural Terrain Generation with Unity Course (Feb 2025) + Resources

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Published / Last Updated On: May 8, 2025
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Description

In the Procedural Terrain Generation with Unity Course, the instructor will teach you to create realistic virtual landscapes. You will be able to use and work with Voronoi Tessellation, Splat Maps, Clouds, Water, Multiple Terrain Objects, Trees and Vegetation, and URP and HDRP.

First, you will learn to examine the land and decide on the structure, color, and vegetation you want to choose for the environment. You will be able to create natural-looking land in unity and to use different algorithms for generating terrain and form mountainous vistas. The terrain must then be textured with images and decorated with trees and rocks. You can also use a cloud generation system to add rain or snow.

This is a complete course. You will develop a custom Unity editor to which you can add extra functionalities and create editor windows.

Demo

Table of Content

Unity Procedural Terrain Generation Build Dynamic Landscapes - Table of Content

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