PCG in Unreal Engine is really practical. Imagine you want to add trees to a level. Then you need to decide about the quantity, spacing, and so many other factors manually, which is really time-consuming. PCG makes this process fast and easy.
In Unreal Engine 5: Creating Procedural Content (PCG) Tutorial, you will learn about the PCG framework and how to use nodes in PCG graphs. You will also be able to create random points with the surface sampler and meshes with the static mesh spawner. The course also has a section dedicated to adding rocks and defining how the objects interact with each other.
The instructor uses a mesh sampler node to create mushrooms on tree logs, so you will learn to build points on the landscape surface. After this course, you will be confident enough to create PCG nodes based on your needs.
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